A consultancy providing integration of VR/AR/MR into innovation programs, staff development, education and services. Consenscene helps companies and individuals use these tools to activate enthusiasm and build alignment with missions and values. VR commands our normal capacity to suspend disbelief because it's technologies and artistry simulate a coherent experience of presence. Compared to prior screen technologies, VR's command over our visual field; real-time processing of where our attention lies; integration of spacialised audio and haptic effects afford the medium a penetration into to our cognition orders of magnitude more than in previous media. It operates like a wearable third-party imagination. A kind of "thinking cap". If you're wearing someone else's thinking cap, I think it would be useful for the user be able to negotiate rules of access to this expanded field of their cognition and generate data about them. An ongoing discussion about this consent should be built into VR and similarly powerful product as a standard feature. I call this a "scene of consent", hence the neologism and business name: Consenscene.
A consultancy providing integration of VR/AR/MR into innovation programs, staff development, education and services. Consenscene helps companies and individuals use these tools to activate enthusiasm and build alignment with missions and values. VR commands our normal capacity to suspend disbelief because it's technologies and artistry simulate a coherent experience of presence. Compared to prior screen technologies, VR's command over our visual field; real-time processing of where our attention lies; integration of spacialised audio and haptic effects afford the medium a penetration into to our cognition orders of magnitude more than in previous media. It operates like a wearable third-party imagination. A kind of "thinking cap". If you're wearing someone else's thinking cap, I think it would be useful for the user be able to negotiate rules of access to this expanded field of their cognition and generate data about them. An ongoing discussion about this consent should be built into VR and similarly powerful product as a standard feature. I call this a "scene of consent", hence the neologism and business name: Consenscene.