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Game Audio Network Guild

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The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals. We have established four pillars that should always be at the foundation of any activity pursued by the organization and its leadership. The pillars are defined as follows: NETWORKING We will provide the means for industry professionals and students alike to have open, productive, and well-supported discourse across all topics and concerns relating to interactive sound, our community, and the entertainment industry as a whole. EDUCATION We will strive to educate and keep its membership informed about both industry history and the most current methods, technologies, and creative considerations. The organization will assist educational institutions of all kinds (both physically established and online), providing relevant, topical, and career-enabling information and resources to help train those interested in learning about game audio. ADVOCACY We will highlight business, technical, creative, and cultural challenges, and advocate for the inclusive, fair and ethical treatment of professionals, as well as raising the level of new achievement in game audio. We will also advocate the goals of like minded organizations and industries through focus on related products and services, particularly where this advocacy assists its membership and the industry as a whole. RECOGNITION We will provide recognition to the accomplishments of the professional game audio community through awards, interviews, newsletter features, podcasts, and other communication avenues. The organization will highlight and amplify peer-recognized achievement of technological and creative breakthroughs.

The Game Audio Network Guild was formed in 2002 by driven industry professionals with a vision to assist those in the game audio industry to share, continually improve, and evolve their craft, and to inform both the overall game industry and enthusiasts about not only excellence in that craft but fair treatment of professionals. We have established four pillars that should always be at the foundation of any activity pursued by the organization and its leadership. The pillars are defined as follows: NETWORKING We will provide the means for industry professionals and students alike to have open, productive, and well-supported discourse across all topics and concerns relating to interactive sound, our community, and the entertainment industry as a whole. EDUCATION We will strive to educate and keep its membership informed about both industry history and the most current methods, technologies, and creative considerations. The organization will assist educational institutions of all kinds (both physically established and online), providing relevant, topical, and career-enabling information and resources to help train those interested in learning about game audio. ADVOCACY We will highlight business, technical, creative, and cultural challenges, and advocate for the inclusive, fair and ethical treatment of professionals, as well as raising the level of new achievement in game audio. We will also advocate the goals of like minded organizations and industries through focus on related products and services, particularly where this advocacy assists its membership and the industry as a whole. RECOGNITION We will provide recognition to the accomplishments of the professional game audio community through awards, interviews, newsletter features, podcasts, and other communication avenues. The organization will highlight and amplify peer-recognized achievement of technological and creative breakthroughs.

Primary SectorGeneral Industry
Workforce Size11-50 Employees
Global HQUndisclosed, United States
Total Capital RaisedBootstrapped / Private

Corporate Firmographics

Entity classification and operating profile

Industry
General
Company Type
Nonprofit
Founded
2002
Employee Bracket
11-50
Estimated Revenue Range
Undisclosed

Geographic Coordinates

Headquarters address and regional territory

Street Address
Corporate address undisclosed
City
—
Region / State
—
Postal Code
—
Country
United States

Digital Presence & Footprint

Verified domains, socials, and directory profiles

Official Domainaudiogang.org
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LinkedIn NetworkActive Profile
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