kynoa sa

Kynoa was born out of the desire to favor the Virtual Reality of entertainment, and to make it accessible to the greatest number. Kynoa designs and realizes VR experiences that are extraordinary. On the one hand because they blur the boundaries between the real and the virtual world, and on the other hand because they privilege the experiences that create human connexions. The products we offer are intended, among others, for B2B customers such as shopping malls, leisure and lifestyle centers, cinema multiplexes, cruise ships, or gaming arcades - all the places that must create and maintain a significant flow of visitors. We make sure to reach all audiences. Some individual experiences target a younger audience, while other more sophisticated games attract teens and adults. Competitive or collaborative experiences bring together groups of friends and families. By immersing players in exciting games, we are multiplying their pleasure to compete against each other, to collaborate and interact around common and motivating issues. After football, the next games of the Koliseum VR collection will see teams compete in team sports equally intense and highly spectacular. At the same time, we are developing our online games, promoting large regional and international tournaments, and debuting in the arena of e-sports. A market that continues to grow, and that will further attract the interest of players to visit dedicated spaces, in order to train regularly. The creative sector of our team includes a dozen creative and developers whose works in Virtual Reality have been awarded several times in the US. Virtual Reality is for us a revolutionary medium that deserves a content adapted to its enormous immersive potential.

Computer Games
Geneva, Geneva
Founded in unknown
11-50 employees

Kynoa was born out of the desire to favor the Virtual Reality of entertainment, and to make it accessible to the greatest number. Kynoa designs and realizes VR experiences that are extraordinary. On the one hand because they blur the boundaries between the real and the virtual world, and on the other hand because they privilege the experiences that create human connexions. The products we offer are intended, among others, for B2B customers such as shopping malls, leisure and lifestyle centers, cinema multiplexes, cruise ships, or gaming arcades - all the places that must create and maintain a significant flow of visitors. We make sure to reach all audiences. Some individual experiences target a younger audience, while other more sophisticated games attract teens and adults. Competitive or collaborative experiences bring together groups of friends and families. By immersing players in exciting games, we are multiplying their pleasure to compete against each other, to collaborate and interact around common and motivating issues. After football, the next games of the Koliseum VR collection will see teams compete in team sports equally intense and highly spectacular. At the same time, we are developing our online games, promoting large regional and international tournaments, and debuting in the arena of e-sports. A market that continues to grow, and that will further attract the interest of players to visit dedicated spaces, in order to train regularly. The creative sector of our team includes a dozen creative and developers whose works in Virtual Reality have been awarded several times in the US. Virtual Reality is for us a revolutionary medium that deserves a content adapted to its enormous immersive potential.

Company Information

Industry
Computer Games
Company Type
Privately Held
Founded
unknown
Employee Range
11-50
Revenue Range
Not available

Location

Address
Route des Jeunes 59 Genève Lancy
City
Geneva
Region
Geneva
Postal Code
1227
Country
Switzerland

Web Presence

Websitekynoa.com
LinkedIn0 followers

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