Lead Witch Studios

From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.

Computer Software
Metropolitan, California
Founded in 2016
Myself Only employees

From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.

Company Information

Industry
Computer Software
Company Type
Privately Held
Founded
2016
Employee Range
Myself Only
Revenue Range
Not available

Location

Address
City
Metropolitan
Region
California
Postal Code
Country
United States

Web Presence

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