From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.
From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.