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Lead Witch Studios

Verified Intel

From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.

From Real-Time Graphics, to Post-Processing for commercial and trade-shows, there are not many challenges that have yet to be faced. 7 years of using Unreal 4, Unity, Maya, Blueprints, etc, and developing for Hololens, Oculus Quest 2 (and many more), I have used and dealt with all their unique quirks, met tight deadlines, and stayed within budget for dozens of projects for clients all over the world.

Primary SectorComputer Software
Workforce SizeMyself Only Employees
Global HQMetropolitan, United States
Total Capital RaisedBootstrapped / Private

Corporate Firmographics

Entity classification and operating profile

Industry
Computer Software
Company Type
Privately Held
Founded
2016
Employee Bracket
Myself Only
Estimated Revenue Range
Undisclosed

Geographic Coordinates

Headquarters address and regional territory

Street Address
Corporate address undisclosed
City
Metropolitan
Region / State
California
Postal Code
—
Country
United States

Digital Presence & Footprint

Verified domains, socials, and directory profiles

Official Domainleadwitchstudios.com
Visit Site
LinkedIn NetworkActive Profile
Open LinkedIn
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Frequently Asked Questions

Verified business inquiries and firmographic telemetry for Lead Witch Studios.