Research Through Gaming Ltd or R.T.G for short, is the worlds first and only Gamification platform specifically for Research. We are a team of game developers, game designers, artists, writers, bloggers, analysts but most importantly researchers who work together to make Research Games for brands, products and services. What is a ResearchGame™?: By placing the 'Playspondent™' ( a mix of player and respondent, it's our own word, do you like it?) into a virtual environment, we feel that they can better relate to the research at hand, giving you a higher response rate and better engaged people to take part. Our ResearchGames™ are playable on mobile (smartphone/android) and online (PC and Mac). Gamification has been proven time and time again to engage consumers to brands and get people to think creatively. By applying game mechanics to research, we can bring you the same results. We're dedicated to providing interesting research for all involved, from the Playspondents™ to Project Managers to Clients Clients, giving an experience which is fun and academically sound. We're heavily involved with the Market Research and Gamification industries. Betty Adamou, our CEO is from a Research background and regularly writes for http://gameaccess.com/ and contributes a blogs to http://rwconnect.esomar.org. She is also the author of 'The Future of Research Through Gaming' - a white paper discussing Gamification in Research, A condensed version can be found here: http://bit.ly/envLxD
Research Through Gaming Ltd or R.T.G for short, is the worlds first and only Gamification platform specifically for Research. We are a team of game developers, game designers, artists, writers, bloggers, analysts but most importantly researchers who work together to make Research Games for brands, products and services. What is a ResearchGame™?: By placing the 'Playspondent™' ( a mix of player and respondent, it's our own word, do you like it?) into a virtual environment, we feel that they can better relate to the research at hand, giving you a higher response rate and better engaged people to take part. Our ResearchGames™ are playable on mobile (smartphone/android) and online (PC and Mac). Gamification has been proven time and time again to engage consumers to brands and get people to think creatively. By applying game mechanics to research, we can bring you the same results. We're dedicated to providing interesting research for all involved, from the Playspondents™ to Project Managers to Clients Clients, giving an experience which is fun and academically sound. We're heavily involved with the Market Research and Gamification industries. Betty Adamou, our CEO is from a Research background and regularly writes for http://gameaccess.com/ and contributes a blogs to http://rwconnect.esomar.org. She is also the author of 'The Future of Research Through Gaming' - a white paper discussing Gamification in Research, A condensed version can be found here: http://bit.ly/envLxD