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Research Through Gaming Ltd

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Research Through Gaming Ltd or R.T.G for short, is the worlds first and only Gamification platform specifically for Research. We are a team of game developers, game designers, artists, writers, bloggers, analysts but most importantly researchers who work together to make Research Games for brands, products and services. What is a ResearchGame™?: By placing the 'Playspondent™' ( a mix of player and respondent, it's our own word, do you like it?) into a virtual environment, we feel that they can better relate to the research at hand, giving you a higher response rate and better engaged people to take part. Our ResearchGames™ are playable on mobile (smartphone/android) and online (PC and Mac). Gamification has been proven time and time again to engage consumers to brands and get people to think creatively. By applying game mechanics to research, we can bring you the same results. We're dedicated to providing interesting research for all involved, from the Playspondents™ to Project Managers to Clients Clients, giving an experience which is fun and academically sound. We're heavily involved with the Market Research and Gamification industries. Betty Adamou, our CEO is from a Research background and regularly writes for http://gameaccess.com/ and contributes a blogs to http://rwconnect.esomar.org. She is also the author of 'The Future of Research Through Gaming' - a white paper discussing Gamification in Research, A condensed version can be found here: http://bit.ly/envLxD

Research Through Gaming Ltd or R.T.G for short, is the worlds first and only Gamification platform specifically for Research. We are a team of game developers, game designers, artists, writers, bloggers, analysts but most importantly researchers who work together to make Research Games for brands, products and services. What is a ResearchGame™?: By placing the 'Playspondent™' ( a mix of player and respondent, it's our own word, do you like it?) into a virtual environment, we feel that they can better relate to the research at hand, giving you a higher response rate and better engaged people to take part. Our ResearchGames™ are playable on mobile (smartphone/android) and online (PC and Mac). Gamification has been proven time and time again to engage consumers to brands and get people to think creatively. By applying game mechanics to research, we can bring you the same results. We're dedicated to providing interesting research for all involved, from the Playspondents™ to Project Managers to Clients Clients, giving an experience which is fun and academically sound. We're heavily involved with the Market Research and Gamification industries. Betty Adamou, our CEO is from a Research background and regularly writes for http://gameaccess.com/ and contributes a blogs to http://rwconnect.esomar.org. She is also the author of 'The Future of Research Through Gaming' - a white paper discussing Gamification in Research, A condensed version can be found here: http://bit.ly/envLxD

Primary SectorResearch
Workforce Size1-10 Employees
Global HQBrighton And Hove, United Kingdom
Total Capital RaisedBootstrapped / Private

Corporate Firmographics

Entity classification and operating profile

Industry
Research
Company Type
Privately Held
Founded
Undisclosed
Employee Bracket
1-10
Estimated Revenue Range
Undisclosed

Geographic Coordinates

Headquarters address and regional territory

Street Address
Corporate address undisclosed
City
Brighton And Hove
Region / State
East Sussex
Postal Code
—
Country
United Kingdom

Digital Presence & Footprint

Verified domains, socials, and directory profiles

Official Domainresearchthroughgaming.com
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LinkedIn NetworkActive Profile
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